A Dark-Fantasy Tabletop RPG

IronTithe

The world is unforgiving—and it does not care what you were born to be. It cares only what you make of yourself.

No classes. No fixed fate. Forge your own path through a living dark-fantasy world, and let it measure you by the actions you take—and the scars you leave behind.

Coming to Kickstarter—join the first to know
Be first to the campaign, the playtest, and the world reveals. No spam—just word when it begins.

Classless · Skill-Forged · Built on the Power of Three

Descend ↓

No Classes. No Cages.

Be measured by what you do

There is no class to box you in, no archetype to apologise for. You build your character point by point from a living web of skills—the warrior who learned the arcane in a siege, the scholar who can throw a punch, the priest who keeps a knife. Pedigree is not destiny. A Halfling may wade through slaughter with a veteran’s grim efficiency, just as a Dwarf may master the volatile weave of the arcane.

The world does not care what you were born to be. Neither does the system. You are the sum of the choices you commit to—and the scars that prove them.

Four Peoples Walk the Unforgiving Earth

Where you begin

Dwarf Dense. Patient. Grudge-carrying. Forged in the deep halls of Kel Thurum, where the city outlasts the individual and every miner has spilled blood.
Elf Cold. Precise. Centuries deep. Scholars of a long memory, for whom mastery is a solitary burial and time is the only true teacher.
Halfling Harmless—until they aren’t. They settle near hillsides where the earth remembers old bloodshed, and slip beneath the notice of larger, slower things.
Human Numerous. Hungry. Driven. Short-lived and relentless, building against the grave itself—adaptable where others are fixed.

Seven Disciplines of Power

The weave answers—if you can pay its price

Magic in IronTithe is not a spell list. It is seven living traditions, each with its own cost and its own danger: the holy radiance of Devotion, the arcane force of Wizardry, the inner fire of Ki, the restless dead of the Shaman, the primal earth of Druidism, the spoken cosmic frequency of Vibhuti, and the bound power of Runecraft.

Reach past your limit and the weave reaches back. Power here is always a gamble—and that is exactly what makes it worth taking.

DevotionWizardryKiShamanDruidismVibhutiRunecraft

The reckoning begins soon

IronTithe comes to Kickstarter. Join now and you’ll be first to the campaign, the open playtest, and the unveiling of the world—the peoples, the bestiary, the lore.

No spam—just word when it begins.

Classless · Skill-Forged · Built on the Power of Three